Hello everyone! A new Splash release has arrived, you can find the news here.
Among other fixes, this release adds support for Hap R (and Hap HDR but I could not test this with real content). And it brings automatic computation of texture coordinates to help with using equirectangular, spherical or cylindrical content. This should be useful when switching between multiple contents, or to modify the “principal point” of an immersive space.
Here is a short video of how it behaves in the user interface:
Also, an OSC controller has been added in the previous release, and is documentation here. With it, it is possible to control any parameter from the network.